Ten years ago, after a fire killed her family, Alice Liddell fought her way through a corrupt Wonderland in her mind. Now she’s trying to regain some semblance of a normal life only to have to fight her way through a corrupt Wonderland once again. Will Alice be victorious or will insanity overtake her?
Check it out, I made Jasmine Ross in Disney Dreamlight Valley! While the game itself isn’t out until next Tuesday, the makers of the game released an avatar tool so you can design your character before the big premiere! They’re also running a selfie contest which I already entered on Twitter last week with Jasmine in casual clothes rather than this fancy look and posing with Mickey Mouse. This time, I got Ariel!
That’s right, WBGames themselves sent me an invitation to sign up for the alpha test of Multiversus and I was actually one of the view selected after sending in my application! It’s a fighting game where you can play as any WB character from Shaggy to Wonder Woman! The tutorial starts out with a fight between those two characters with you playing Shaggy but, in real life, Shaggy wouldn’t stand a chance. Let’s face it. Anyway, I’ve tried out the game for a bit and so far I have played as Shaggy (thanks to the tutorial level), Wonder Woman and Harley Quinn. As for the game itself, it is a bit addicting but, word of advice, if you’re playing with the computer keyboard, it’s absolute murder. Your hands get cramped up trying to press keyboards at random. Yeah, you might want to invest in a computer controller for this game. Though, honestly, I’ve never been good at fighting games unless fighting a bot or an idiot. I’m not kidding, during the couple of days I played this game, I only won one match. I either need a controller for my computer or much more practice. Anyway, beta test opens on July so, if this is your type of game, feel free to check it out!
That’s right, I won a free game in a twitter raffle! The game in question being Mira’s Brush by Angel Star Studios, which you can buy from Steam! The game’s actually very fun with a creative story and a Super Mario Bros. feel. Though it can be very difficult trying to find every secret in the game. Hopefully, a walkthrough will be out soon.
Far in the vast regions of space, there’s a crew completing tasks on one ship. Unfortunately, one of the crewmembers is an imposter who will stop at nothing to murder the rest of the crew. Can the crew figure out who the imposter is before they all die?
Wilma’s a promising young musician in early 1900s Austria who’s having trouble coming up with a new composition. Her professor offers to let her stay in his cabin for the week, hoping Wilma can find inspiration. Will she be able to write her next piece in time for the weekend concert?
As you can see, this game is historical fiction and it has a retro design to drive that point home. This chapter is about Wilma and her struggles with her own insecurities. This shows itself in symbolic dreams, her crush on her professor and her conversations with Leos over the telephone. I’ll admit that Arthur is a bit of a selfish jerk, trying to force Wilma to come up with a composition so he doesn’t lose face. However, Wilma’s crush on him is realistic as he is an accomplished professor. Leos is a man who calls a random number to test out his new telephone and ends up talking to Wilma about his problems while helping her in return.
The dreams are also very symbolic of the pressure Arthur put Wilma under and her very own insecurities. Wilma even finds herself weird for caring more about her musical career than she does about starting a family, something she briefly talks about with Leos. In other stories, I’d consider this sexist but, in this game, I actually thought it was a clever nod to the role of women in that time. Another aspect of the time is how remarkable Leos thinks the telephone and its ability to communicate with people from different parts of the world are. People of our time have the same reaction when we try out virtual reality for the first time at Best Buy.
The game play is simple point and click with you also picking Wilma’s dialogue options.
You choose what Wilma will say to people and you click various objects to help her find inspiration. Many players might find this confusing, but keep in mind that Wilma is a musician. She can hear music from the drops of the rain to the swinging of the lantern. Wilma also gets ideas from reading books and letters that help her decide how to write her composition. Not only is it your job to click on the various items. You also have to find them in the right order. Whether the audience thinks Wilma’s song is a masterpiece or run of the mill classical depends on you.
This game is insightful and intriguing. I give it 8 out of 10, a compelling psychological study on how musicians create.