That’s right, I got into making Let’s Plays and this is my very first one for Disney Dreamlight Valley!
Check out the latest top I gave Jasmine and, this time, I took a selfie with Moana!
Check it out, I made Jasmine Ross in Disney Dreamlight Valley! While the game itself isn’t out until next Tuesday, the makers of the game released an avatar tool so you can design your character before the big premiere! They’re also running a selfie contest which I already entered on Twitter last week with Jasmine in casual clothes rather than this fancy look and posing with Mickey Mouse. This time, I got Ariel!
That’s right, WBGames themselves sent me an invitation to sign up for the alpha test of Multiversus and I was actually one of the view selected after sending in my application! It’s a fighting game where you can play as any WB character from Shaggy to Wonder Woman! The tutorial starts out with a fight between those two characters with you playing Shaggy but, in real life, Shaggy wouldn’t stand a chance. Let’s face it. Anyway, I’ve tried out the game for a bit and so far I have played as Shaggy (thanks to the tutorial level), Wonder Woman and Harley Quinn. As for the game itself, it is a bit addicting but, word of advice, if you’re playing with the computer keyboard, it’s absolute murder. Your hands get cramped up trying to press keyboards at random. Yeah, you might want to invest in a computer controller for this game. Though, honestly, I’ve never been good at fighting games unless fighting a bot or an idiot. I’m not kidding, during the couple of days I played this game, I only won one match. I either need a controller for my computer or much more practice. Anyway, beta test opens on July so, if this is your type of game, feel free to check it out!
That’s right, I won a free game in a twitter raffle! The game in question being Mira’s Brush by Angel Star Studios, which you can buy from Steam! The game’s actually very fun with a creative story and a Super Mario Bros. feel. Though it can be very difficult trying to find every secret in the game. Hopefully, a walkthrough will be out soon.
Far in the vast regions of space, there’s a crew completing tasks on one ship. Unfortunately, one of the crewmembers is an imposter who will stop at nothing to murder the rest of the crew. Can the crew figure out who the imposter is before they all die?Read More »
Wilma’s a promising young musician in early 1900s Austria who’s having trouble coming up with a new composition. Her professor offers to let her stay in his cabin for the week, hoping Wilma can find inspiration. Will she be able to write her next piece in time for the weekend concert?
As you can see, this game is historical fiction and it has a retro design to drive that point home. This chapter is about Wilma and her struggles with her own insecurities. This shows itself in symbolic dreams, her crush on her professor and her conversations with Leos over the telephone. I’ll admit that Arthur is a bit of a selfish jerk, trying to force Wilma to come up with a composition so he doesn’t lose face. However, Wilma’s crush on him is realistic as he is an accomplished professor. Leos is a man who calls a random number to test out his new telephone and ends up talking to Wilma about his problems while helping her in return.
The dreams are also very symbolic of the pressure Arthur put Wilma under and her very own insecurities. Wilma even finds herself weird for caring more about her musical career than she does about starting a family, something she briefly talks about with Leos. In other stories, I’d consider this sexist but, in this game, I actually thought it was a clever nod to the role of women in that time. Another aspect of the time is how remarkable Leos thinks the telephone and its ability to communicate with people from different parts of the world are. People of our time have the same reaction when we try out virtual reality for the first time at Best Buy.
The game play is simple point and click with you also picking Wilma’s dialogue options.
You choose what Wilma will say to people and you click various objects to help her find inspiration. Many players might find this confusing, but keep in mind that Wilma is a musician. She can hear music from the drops of the rain to the swinging of the lantern. Wilma also gets ideas from reading books and letters that help her decide how to write her composition. Not only is it your job to click on the various items. You also have to find them in the right order. Whether the audience thinks Wilma’s song is a masterpiece or run of the mill classical depends on you.
This game is insightful and intriguing. I give it 8 out of 10, a compelling psychological study on how musicians create.
Hala’s wreaking havoc all across the galaxy and only the Guardians can stop her. There’s only one issue, the Guardians broke up. Can Starlord get the gang back together and stop Hala?
Any true Guardians fan knows that the answer to the last question is yes. I’m sure you also remember the death that broke the Guardians up in the last episode. Turns out that the writers didn’t go through with it, but I think that we can all figure that out. I’m not going to give much away but I will tell you that two of the Guardians are miserable. After all they’ve been through; I can’t really blame them. This time, they’re actually upset about events in their life that matter. The final Guardian, Groot, gets his time to shine in a flashback about how the Guardians met.
It’s similar to the movie with a few humorous moments that makes it the Guardians of the Galaxy. That’s what I love about this franchise; the writers know how to blend the perfect amount of darkness and light that makes Guardians of the Galaxy shine. It’s something Batman Forever failed at miserably. You also get a scene where you can listen to Starlord’s awesome music.
The game play is typical of any Telltales game, with you picking dialogue choices for Starlord and, at one point, Groot. During action scenes, you have to press the right key at the right time. Let me tell you, those scenes really sneak up on you.
At one point, you get to assign a task to each Guardian during the final mission to take out Hala.
Rocket came up with the plan, so you can bet that one of these tasks is useless but still funny. There’s another scene where Mantis takes you inside Peter’s head and you can determine Peter’s thoughts and relationships with the other guardians. It’s fun and heartwarming at the same time. When you’re finished, you can compare your choices to those other players made and get a sneak preview of what’s to come in season 2.
This game is addictive and amusing. I give it 8 out of 10, a brilliant finale for Guardians of the Galaxy Season 1.
After making your choice about the Eternity Forge, Hala buries you underground. Meanwhile, the Guardians find themselves at odds about your decision. Can you stop Hala while repairing the damaged relationships among the Guardians of the Galaxy?
I’m sure you remember that decision you had to make in the last episode that I talked about being the strong point of the story. Now be prepared to find out that whatever decision you made doesn’t matter in the slightest. If you destroy the Eternity Forge, Hala sucks up all of its energy and uses it to bring her race back. So all that time you spent mulling over what to do with the Eternity Forge is useless. Even Rocket takes the time to point that out to you, in case you didn’t come to that conclusion yourself. This is what we in the story business like to call lazy writing. To top it all off, everyone’s so busy fighting each other the Guardians forget that the issue is that Hala is out there committing mass murder. Unfortunately, you don’t get a dialogue choice to remind them of this either. Say what you want about the Final Frontier, which is a guilty pleasure for me, but the characters had enough sense to realize that they need to focus on the major problem. Let me explain that, in the movie, Sybok takes over the Enterprise and uses it to cross a deadly barrier to find God, or Sha Ka Ree. Spock talks about how Sha Ka Ree is not real and Kirk tells him that the present issue is a mad man took over his ship and could possibly destroy it in some mad quest. When Final Frontier beats you in a story aspect, you really need to re-think your writing.
The story does have its strong points, such as Drax’s flashback. I have to admit, I’m not really a big fan of Drax. However, his flashback is one of the most well done I’ve seen and it doesn’t take away from the story. It’s a short and yet memorable scene where Drax talks to his daughter before she has to go away for training.
Your choices determine how Drax’s daughter thinks of him. It also leads to scene where Drax makes the ultimate sacrifice to save the Guardians in a scene that’s almost a tearjerker. I have to admit, it took me by surprise. While the scene is sad, the episode is not without its funny moments. Some of the humor can get juvenile and, at one point, the game makes an unnecessary fart joke. However, when a giant worm eats you in a plot point similar to Star Wars, you have to make the decision about whether you want the creature to vomit you out or poop you out. I went with the former and, in this case, I’m glad the writers realized how silly this sounded. One of the aspects of Guardians of the Galaxy is that the writers know when to take the plot seriously and when to embrace the silly. The CW show, Supernatural, also uses this writing technique.
However, this doesn’t mean that you can ignore the story’s weaknesses. In the second paragraph, I talked about how everyone forgets about the threat Hala imposes on the universe. This doesn’t change by the end where, depending on how you handle Drax, people are mad at you. It gets so bad that people leave the group, starting with Mantis who can’t take having to deal with everyone’s extreme emotions. Never mind that the Eternity Forge is her responsibility and still causing havoc around the galaxy because of Hala. Then, depending on whether you let Drax sacrifice himself or not, different people get mad at you and leave the group. They just momentarily forget that Hala is committing mass murder across the galaxy because of what they did. No, it’s all about them; how they can’t cope with all of the drama in their lives. I understand that your main characters need to have flaws and that no one can agree with each other all the time. However, the moment when your heroic group breaks up is not supposed to be when the world or, in this case galaxy, is in serious danger. These characters act like spoiled children who throw a tantrum the minute things don’t go their way.
The game play is typical Telltale with you making dialogue choices for whatever character you currently play. However, your choices make no difference except to determine who stays with you when the Guardians break up. There is one impact in the game about whether you get to have a sandworm companion but that’s about it.
The game comes with its own quick time events that are addictive as always without sneaking up on you. You also get to explore the inside of the giant worm in order to collect engines to fix your ship and talk to the Guardians while you do so.
The game is disappointing yet fun. I give it 6 out of 10; not the best story but still a nice little diversion.