Aveyond: The Darkthrop Prophecy (Bigfishgames.com)


When Mel discovered her magic powers, she hid in the village of Harakauna. Unfortunately, the darklings discover her whereabouts and try to bring her to Underfall. At the same time, a representative of Veldarah Academy wants to recruit her in order to help her train her magic. Will Mel choose the path of light or the path of darkness?

For those of you who haven’t played the game, be warned that there are a few spoilers in this review. I will hand one thing to the Aveyond staff. Instead of giving Mel powers and forgetting about it, like they did with Fox on Gargoyles, they actually make it the plot point. Unfortunately, when they get to the schooling part, they do the same thing they’ve always done. They rush right through it in order to get to the plot rather than combining both story elements. There’s also a scene where trouble happens at Shadwood Academy.

Unfortunately, no one believes Mel when she says that it’s because of her. Mel thinks that Edward would believe her, which is an odd conclusion to come to considering that Edward’s never believed her about anything. Considering how often the crazy stuff she says comes true, you think he’d learn by now. Instead, Edward dismisses her entirely and Mel holds the idiot ball. For those of you who don’t know, the idiot ball is when a character performs an uncharacteristic act of sheer stupidity in order to drive the plot. In this one, Mel gets a note from a stranger telling her to come alone to a cabin and, instead of informing her professors about it, she goes alone to meet the person. Someone who grew up on the streets ought to know better. Though I do appreciate that, when Mel’s in trouble, she tries to find a way out of there instead of waiting for the others to rescue her. For the rest of the game, you take on the role of Stella and I’ve noticed that when she gets an item and has to put it in a slot, she says, “I wonder,” while Mel has to have someone explain to her what to do. Te’ijal and Galahad have returned for the final game and, later on, we get an argument from them that looks like something that came out of Twilight. Oh, and you notice that when Te’ijal’s in control, she only makes decisions that make her happy while when Galahad’s in control, he tries to compromise for both of them? I’m going to give the staff the benefit of the doubt and assume that this is more about the characters than it is an issue of gender. Oh, and remember when Lydia stole the throne from Edward? The Aveyond staff wrapped up that problem as an afterthought rather than making it important to the plot. In the ending, you get to pick a bride for Edward. The canon option makes sense and doesn’t at the same time. When Mel tells Edward there’s trouble, he instantly dismisses her. When Stella tells Edward there’s trouble, he runs off to stop it. On the other hand, Edward has spent the whole game being irritated with Stella and worried nonstop about Mel. Add to that the fact that Edward marrying Mel in The Lost Orb is the canon beginning, it becomes even more baffling that Stella is the canon choice. Considering how many pairings have gone against the fan preference, I wonder if, at this point, the Aveyond staff loves to screw with their fan base.

The game play is, once again, your typical RPG. You travel the world battling monsters to raise your levels.

You can purchase items in towns and talk to NPCs to receive side quests. If you’re having trouble, visit the goodie caves to give yourself an advantage. The only difference this game has is that, not only can Stella learn spells by equipping weapons and leveling up, Edward can power up his sword by using sword stations.

This game is addictive but the plot could use some work. I give it 6 out of 10; a bad conclusion to Aveyond 3.

Aveyond: The Lost Orb (Bigfishgames.com)

Just when Mel thought she’d seen the last of the orbs, a mysterious woman named Nox tells her about the Orb of Death. Now she and her friends must destroy the lost orb before anyone of evil intent can get their hands on it.

The beginning of the game depends entirely on whom you had Edward propose to in the last one. Either way, Lydia tricks Edward into marrying her by locking the intended bride in the dungeon and disguising herself as said bride. While it’s not hard to believe that Lydia would desire the throne, some of her actions don’t match with her personality in the previous game. For instance, in Gates of Night, she tries to save Stella and sees the mission to the end. You can argue that all of this was a ruse to make Edward like her, but Lydia is also an accomplished mage. If she was only after the throne, couldn’t she have just cast a love spell? She can easily buy a love potion and spike Edward’s drink with it. Not to mention that amulet Lydia found in Gates of Night that she uses to make Edward buy her dresses, she could use that to make Edward marry her and become her slave. Speaking of love potions, the game once again romanticizes them. There’s this one scene where you create a love potion and Spook (a recently introduced character) and Edward fight over who gets to use it on Mel. Since I always thought of love potion as a date rape drug, this didn’t sit well with me. Later on, you find out Spook’s intentions, so the game could have easily just had Spook try to use the love potion while Edward tries to stop him. Edward and Spook also act incredibly obnoxious and neither one of them thinks to ask Mel what she wants. Did I mention that Edward will be fighting Spook for Mel’s affections even if you had him marry someone else? Oh, and for future reference, if you ever ask someone about their past and they say that their story will bore you, that’s usually code for “don’t trust me; I’m up to no good.” I’m also wondering why a village that shuts itself off from the rest of the world would have an MME system (mirror transportation) and signs pointing how to get there. Another problem I had was interests and prejudices that seem to come out of nowhere. For those of you who haven’t played the game, there will be spoilers in what I say next. Ulf (the orc traveling with you) wants to stay in Harakauna to become an alchemist. Now I can believe that he’d want to stay in a village full of talking animals and shape shifters that makes him feel welcome, but he has shown as much interest in alchemy beforehand as Lana Lang from Smallville did in art before applying to an art school in Paris, which is absolutely none. At the end of the game, Mel unlocks her magical abilities. Now I can believe that Mel’s abilities remained dormant because she’s had good luck relying on her mind all her life like Fox from Gargoyles. The only difference is that Fox actually demonstrated her intelligence while Mel has to have her hand held every step of the way. Oh, and did you know that Mel hates magic? Neither did I. She’s been around magic users and held them no ill regards and now that she has magic herself, she develops a prejudice for it for no reason whatsoever other than the writer needed to add unnecessary conflict to the story. Other than all that, the plot is actually quite interesting. The new characters are entertaining and I found the insane Empress of Eldrion to be hilarious.

The game play is very addictive. You travel a 2-d map collecting treasure, potion ingredients and fighting monsters.  The last one will help you gain levels to make the characters stronger. You can visit towns to purchase supplies, check your mail and teach Mel a new skill at the town’s agency. In this game, the training actually has something to do with the skill you’re learning. You can also complete side quests in addition with the main quest for 100% completion. During the game, you will have opportunities to either increase Mel’s attraction to Spook or decrease it. If you’re tired of having to move around so much, use the Magical Mirror Express, or MME, to travel between towns faster. You can also stop by hidden goodie caves to make the game easier.

This game is addictive and entertaining. I give it 7 out of 10; the game play makes up for the many problems with the story.