When The Mayor gets everyone together to play twenty questions, a werewolf secretly joins hoping to sabotage the game. Only the seer knows the correct word, but can’t tell anyone for fear of the werewolf killing her. Can you get the word right and save your village from the werewolf?
Logically, this storyline makes no sense. Why would a werewolf care about a game of twenty questions? Does this particular game have a magical power that keeps the werewolf in chains until the game is over? However, the appeal of this game does not lie in the storyline. You get a card with a specific role and then listen to a narrative with your eyes closed, waiting for your instructions.
The only role you can be 100% sure of is The Mayor and this person also gets a second role you don’t know about. Other than that, the game is typical twenty questions with you asking or answering various yes or no questions that help you figure out the secret word. The seer and the werewolves are the only ones who know, with the former trying to steer you in the right direction while the latter steers you in the wrong direction.
However, the mayor could also get the role of seer or werewolf, the latter completely ruining your chances of guessing the right word. You can also set the game on easy, medium or ridiculous. Let me tell you, I recently discovered this game with my board game group and we only guess the right word half the time at best. That’s when we’re playing on easy, so you can bet that this is a difficult game. However, even if you don’t guess the right word, you can still win by figuring out who the werewolf is. If you do get the right word, the werewolf still has a chance to win by guessing who the seer is. Since some people in my group, myself included, have a hard time directing people to the right word without giving ourselves away, we tend to lose just by the werewolf picking out the right seer.
This game is fun but, story wise, makes no sense. I give it 7 out of 10; a fun little diversion and an interesting take on twenty questions.
[…] that, this is one of my favorite board games and I get excited whenever my group plays it. Unlike Werewords, most of the cards have a role to play and the storyline makes much more […]