After building the Ghost Machine, Mortimer finds himself traveling through time. His mission is to assemble a time bomb and close the portal. Can he accomplish this before it’s too late?
Once again, we have another excuse plot. This one is about time travel, which can be fun if handled correctly. In this game, they handle it about average. While the scenery is quite amazing and the characters you talk to are fun; you can find yourself looking at and collecting items that didn’t exist in the time you’re currently in. For instance, you can find a modern day telephone booth located in a time before Edison invented the light bulb. You also collect a beach chair in Ancient Egypt. Clearly, the developers didn’t care about historical accuracy when they designed this game.
The game play is standard hidden object similar to the last game. You use the map to visit different locations in each time and collect fragments of four objects.
Let me warn you, some objects are very difficult to find, if not impossible. You also have the option of exploring one room deeper to find all of the objects. This can sometimes sneak by you, making you feel stuck in the game, believe me. When you assemble an item, you can either put it back in its place or use it to advance the story. You can also play mini-games, but be sure to collect the hints for them in your journal before trying to solve them.
Like the last game, you have the option of using a hint when you are stuck. Fortunately, you have an unlimited number of hints. Unfortunately, you can only use it to find items and, if you need to do something else to advance the story, the hint won’t tell you what.
This game is addictive, but simplistic. I give it 7 out of 10, one point more than the last game for unlimited hints, but a few points taken off for obvious historical inaccuracies.