Samantha dreams of opening her own jewelry store. In order to do so she has to graduate from school, improve her grandfather’s shop, and compete in the Designer of the Year contest. Along the way, she has to help a few people achieve their dreams.
There’s not much to say about the plot. Samantha’s just competing in contests and helping different people out along the way. I guess what you can get from it is that she’s driven but she doesn’t forget all the people around her. Other than that, it’s there to pad out the game.
In each level, you make jewelry for the various customers that come in. Your grandfather prepares it on the conveyor belt while you connect the different pieces and give it to the people that come to your shop. How quickly you serve them affects how well you do, which in turn can affect what heart you get for a certain level, the best one being diamond.
You also have to help different people with their shops. After each level, you get to decide on a new jewel to add to your shop. The only exception is when you complete tasks for friends where you decide what power-up you get.
The game is fun and addictive. I give it 7 out of 10, not a bad waste of your time.