After the last adventure, Heileen is shipwrecked on a mysterious island with Robert and Ebele. In order to survive, Heileen must rely on her friends. Meanwhile, a pack of tarot cards wind up on the island that hold the key to Heileen’s past.
In the last game, other people pushed Heileen on a certain path. However, in this game Heileen takes a more active role. Instead of people deciding for her, Heileen is asked to make decisions for the people in her life. Her choices influence her relationship with Robert and Ebele. It is also her decisions that can either lead her and her friends on a righteous path or throw them into the depths of sin. She can also decide if she wants to remain in limbo.
During the game, you select tarot cards that represent the seven deadly sins and the seven virtues. When you go to sleep, you select a card and you make a decision in your dream. After the dream ends, a card flashes to show if you chose the path of virtue or sin. It also affects what situation you find yourself in on the island. Like the last game, you can find quests to complete. Finding a quest gives you two points and completing it gives you three more points. Gathering items in the dreams also helps you complete your quests.
This game has an intriguing concept and can become very addictive. I give this game 6 out of 10, far more superior to its predecessor.